Design & Technology
Mr A. Dolman
Head of Department
Welcome to the Design and Technology department.
“D&T develops confident and capable young people with the potential to produce effective solutions to many of the problems we face today. Critically, it builds the skills people need to solve problems we don’t even know yet exist.”
This quote from the D&T (Design & Technology) association website exactly sums up what we want for our students at Ferndown Upper School. In addition we believe that Design and Technology is a subject that transforms; students learn about designing solutions to improve people’s lives, they are able to make better decisions, they understand more about the impact of products on their community and on the world.
All projects in Design and Technology have the iterative design cycle at heart to encourage the students to:
• Be creative.
• Solve real problems.
• Learn skills that you will use in a future job.
• Learn about materials, processes and tools.
• Learn about the effect of products on the environment & people.
• Make things with different materials.
• Learn practical skills to help yourself.
• Apply knowledge from other subjects.
• Make a finished product to take home.
• Broaden your mind about the world and people.
Students study two projects, each taking half the year from September to May. These are currently pewter casting (metals and metal processes) and automata (mechanisms, woods and wood processes).
GCSE Product Design students study several shorter projects that teach them the fundamentals of the design process, with a core knowledge of materials and processes that are needed to successfully create products. The projects include:
• Approaches to designing: design eras and the work of others
• Perfume bottles: modelling in foam, card and 3D printing.
• Mechanisms: wood
• Kinetic art: metals and plastics
• Night light: electronics modelled in smart materials
GCSE Product Design students undertake an exam-board context design and make project that lasts two terms. Recent contexts have included designing for the disabled and products for high profile events or activities. These are multi-material projects that identify a market opportunity, clearly define the problem, develop a proper solution for that problem and test the solution with potential customers. The students learn to deliver their thinking and design skills through iterative design processes that allow them to ‘explore, create and evaluate’ following practices and strategies used by the creative, engineering and manufacturing industries.
KS4: AQA, GCSE Design and Technology, 8552
Facilities & Equipment
Two fully equipped workshops with hand tools, pillar drills, sander, mortiser, 3D printer, vinyl cutters, brazing hearth, lathe, mill, laser cutter, CNC mill.
Computer room running the latest software from Autodesk
Finalist at Design ventura
Comic and Zine club.